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SD magicien

Le spoiler complet de ce Structure Deck 6 Yu-Gi-Oh 
 
 
SD6-JP001 
Black Executioner 
Dark/Spellcaster/7/2500/2100 
This card cannot be Normal Summoned. This card can only be Special Summoned by sacrificing  
a [Black Magician] on your field. When this card is face-up on the Field, for each Normal  
Magic activate by any player, opponent receive 1000 damages. 
Ultra Rare 
 
SD6-JP002 
Magical Beast - Cerberus 
Light/Spellcaster/4/1400/1400 
Whenever a Magic card is activate, put a Magic counter on this card. For each Magic Counter 
on this card, increase this card's attack strength by 500. When this card battles, remove  
all Magic Counters on this card at the end of battle phase. 
 
SD6-JP003 
Black Magician 
Dark/Spellcaster/7/2500/2100 
Normal Monster 
 
SD6-JP004 
Gemini Elf 
Earth/Spellcaster/4/1900/900 
Normal Monster 
 
SD6-JP005 
Saint Magician 
Light/Spellcaster/2/300/400 
Reverse: Choose a Magic card from your Graveyard and put it into your hand. 
Cette carte est en double exemplaire dans le deck de structure Yugioh 6 
 
SD6-JP006 
Skilled Black Magician 
Dark/Spellcaster/4/1900/1700 
Whenever you or your opponent activate a Magic card, put a Magic counter onto this card 
(to the maximum of 3). You may sacrifice this card when there're 3 Magic counters on 
this card, and special summon a [Black Magician] from your hand, deck, or Graveyard. 
Cette carte est en double exemplaire dans le deck de structure Yugioh 6 
 
SD6-JP007 
Apprentice Magician 
Dark/Spellcaster/2/400/800 
When this card is successfully Summon, Reverse Summon, or Special Summon, put a Magic 
counter onto a face-up card on the field that Magic counter can be put on. When this 
card is destroy as a result of battle, you can choose a Spellcaster sub-type monsters 
with Level 2 or less and set it onto your field. 
Cette carte est en double exemplaire dans le deck de structure Yugioh 6 
 
SD6-JP008 
Chaos Magician 
Light/Spellcaster/6/2400/1900 
Negate all effect of effect monster cards that target this card. 
 
SD6-JP009 
Magical Knight - Breaker 
Dark/Spellcaster/4/1600/1000 
When this card is successfully summon, put a Magic counter onto this card (to the maximum 
of 1). For each Magic counter on this card, increase this card's attack strength by 300. 
Also, remove a Magic counter on this card to destroy a Magic/Trap card on the field. 
 
SD6-JP010 
Royal Magical Library 
Light/Spellcaster/4/0/2000 
Whenever you or your opponent activates a Magic card, put a Magic Counter onto this card 
(to maximum of 3). Remove 3 Magic Counters on this card, draw a card from your deck. 
 
SD6-JP011 
Tsukuyomi ("Moon Diviner") 
Dark/Spellcaster - Spirit/4/1100/1400 
This card cannot be Special Summon. Return this card to its owner's hand during the 
End Phase of the turn this is Summoned or Reversed. When this card is successfully 
Summoned or Reverse, choose a face-up monster on the field and change it to face-down 
defense mode. 
 
SD6-JP012 
Chaos Sorcerer 
Dark/Spellcaster/6/2300/2000 
This card cannot be Normal Summoned. Remove a Light and a Dark Main-type monster from 
your Graveyard from the game to special summon this card. During your turn, you may 
choose to remove a face-up monster on the field from the game. If you use this effect, 
this card cannot attack that turn. 
 
SD6-JP013 
White Magician - Pikeru 
Light/Spellcaster/2/1200/0 
At your Standby Phase, add lifepoints equal to number of monsters on your field * 400. 
 
SD6-JP014 
Blood Magician - Magician of Purgatory - 
Fire/Spellcaster/4/1400/1700 
Whenever a Magic Counter is activate, put a Magic counter onto this card. Remove any 
number of Magic counters on this card, destroy a face-up monster on the field with attack 
strength lower than number of Magic counters removed * 700. 
 
SD6-JP015 
Black Magician - Kuran 
Dark/Spellcaster/2/1200/0 
During your standby phase, do damage to your opponent equal to the number of monsters on opponent's 
field * 300. 
 
SD6-JP016 
Magician of Chaining Attack 
Dark/Spellcaster/4/1600/1200 
When this card is face-up on your field, when you activate a Normal Magic card, do 400 
damages to opponent. 
 
SD6-JP017 
Magic Blast 
Magic - Normal 
This card can only be activate if there's a Spellcaster sub-type monster on your field.  
For each Spellcaster sub-type monster on your field, do 200 damages to opponent. When  
this card is in your Graveyard, you may put this card into your hand instead of drawing  
a card from your deck during your draw phase. 
 
SD6-JP018 
Cyclone 
Magic - Quickplay 
Destroy 1 Magic or Trap card on the field. 
 
SD6-JP019 
Apostle of Genocide 
Magic - Normal 
Destroy 1 face-down monster and remove it from game. If that monster is a Reverse effect  
monster, each player verify their opponent's deck, and remove all monsters with the same  
name as the removed monster from game. Each player shuffle their deck afterward. 
 
SD6-JP020 
Early Burial 
Magic - Equipment 
Pay 800 Life Points. Choose a monster in your Graveyard and special summon it to the field  
in attack mode, and equip this card to it. When this card is destroy, destroy the equipped  
monster. 
 
SD6-JP021 
Sealing Swords of Light 
Magic - Normal 
All monsters on opponent's field would change to face-up position. After this card is 
activate, this card would stay on the field for 3 turns (counting opponent's turn). When 
this card is on the field, monsters on opponent field cannot declare attack. 
 
SD6-JP022 
Power of Magicians 
Magic - Equipment 
For each cards in your Magic/Trap zone, increase the attack and defense strength of the 
equipped monster by 500. 
 
SD6-JP023 
Heavy Storm 
Magic - Normal 
Destroy all Magic and Trap cards on the field. 
 
SD6-JP024 
Diffusion Wave 
Magic - Normal 
Pay 1000 Life Points. Choose a Spellcaster sub-type monster on your field with 
level 7 or higher. During this turn, only the chosen Monster is allowed to attack, 
and it can attack each of your opponent's monsters once. The effects of effect monsters 
destroyed in attack by this way are not activated. 
 
SD6-JP025 
Reload 
Magic - Quickplay 
Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in. 
 
SD6-JP026 
Black Magic 
Magic - Normal 
This card can only be activated when [Black Magician] is face-up on the field. Destroy  
all opponent's Magic and Trap cards on the field. 
 
SD6-JP027 
Magic Absorption 
Magic - Continuous 
Whenever a Magic card is played, you gain 500 lifepoints. 
 
SD6-JP028 
Lightning Vortex 
Magic - Normal 
Discard one card from your hand, destroy all opponent's face-up monsters on the field. 
 
SD6-JP029 
Dimensional Magic 
Magic - Quickplay 
This card can only be activate when there's a face-up Spellcaster sub-type on your field. 
Sacrifice a monster on your field, special summon a Spellcaster sub-type monster from 
your hand. Afterward, you can destroy a monster on the field. 
Cette carte est en double exemplaire dans le deck de structure Yugioh 6 
 
SD6-JP030 
Magic Box of Death 
Magic - Normal 
Destory one monster on opponent's field, gave the control of one of your monster to 
your opponent. 
 
SD6-JP031 
Nightmare Steel Cage 
Magic - Normal 
All Monster cannot attack for next 2 turns (counting opponent's turn). After  
2 turns, this card is destroyed.  
 
SD6-JP032 
Cry of the Living Dead 
Trap - Continuous 
Choose a monster in your Graveyard, and special summon it in attack mode. When this card  
leaves the field, destroy that monster. When that monster is destroy, destroy this card. 
 
SD6-JP033 
Eight Type Anti-Magic Multi-boundary 
Trap - Counter 
Choose 1 of the following effects and activate it. 
- Negate and destroy a Magic card that chooses 1 Monster on the field as its target. 
- Discard 1 Magic card from your hand, negate and destroy the activation and effect  
of a Magic card and destroy it. 
 
SD6-JP034 
Pitch-Black Power Stone 
Trap - Continuous 
After activation, put 3 Magic counters onto this card. Once during your turn, you may 
move a Magic counter on this card to "another card that Magic counter can be put onto". 
When there're no Magic counters on this card, destroy this card. 
 
SD6-JP035 
Divine Judgment 
Trap - Counter 
Discard one card from your hand, negate an effect activation of an effect monster and 
destroy that monster. 
 
SD6-JP036 
Magic Cylinder 
Trap - Normal 
Negate the attack of an opponent's monster, do damages to opponent's lifepoints equal to 
the atack strength of that monster. 
 
Voila, comme annoncé on retrouve breaker et dimension magic ainsi que magic cylinder et quelques autres cartes. 
 
Ce sera donc un deck basé sur le Black Magician.

(c) pierre charpilloz - Créé à l'aide de Populus.
Modifié en dernier lieu le 24.09.2005
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